The Autumnlands, Issue #11 has Dusty, Aelbert, and Learoyd finally reaching the top of the mountain where all the "evil" is coming from. After battling a monster, they reach a temple filled with statue-women, the Galateams. To gain their acceptance, Learoyd must figure out the codeword, or they will all be destroyed. Learoyd is able to search through a database of some sort, and he has the science-based ability to scan food for impurities. It must have to do with the clothes he was given a few issues ago.
I've been a fan of The Autumnlands since I bought the first trade paperback last summer. It didn't look like something I'd be into, but lo and behold, it is. When I started buying single-issue comic books around the same time, The Autumnlands was one of the first titles I started buying. It's just plain epic. It's easy to say that it has something other comic books don't, but let me try to explain. It's the different tribes of people, it's Steven Learoyd, it's Dusty, it's magic, and it's adventure.
I didn't get too much into Advanced Dungeons and Dragons when I was a kid, but I definitely liked it. One of the best aspects of the game, which set the stage for video-game role-playing games, was how the characters change and grow, how they add characters and add weapons and abilities. The Autumnlands has this down to a tee. And, like always, the artwork, coloring, and lettering only add to what would've been a great comic without great realization.
No comments:
Post a Comment