Ms. Marvel, Issue #14 begins the four-part "Damage Per Second" arc. In it, we begin with a focus on Kamala Khan's gaming life. She's a nerd, a gamer and a comic-book fan. That's why she appeals to so many comic-book readers; they're gamers and comic-book fans. Imagine her surprise when one of her guildmates mentions the street she lives on. That would freak any of us out, moreso if any of us is a superhero with a secret identity (shoots imaginary cuffs). Anyway, someone isn't just after Kamala Khan, someone's after Ms. Marvel.
I'm really glad I finally caught up with Ms. Marvel, or at least, I'm catching up. Issue #16 comes out in three days, so I'll probably be all caught up pretty soon. I've been a fan of the series ever since the first trade paperback came out, and I bought the first five trade paperbacks. Ms. Marvel's a great character for the reasons I mentioned earlier. Here, she's facing a hacker, which isn't exactly in her wheelhouse. People assume that if you're good at one aspect of computers, you're "good at computers," and can fix any problem, but it isn't as simple as that.
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